
Until then, players should be investing in Rage gains and Health Regen to min/max survivability with damage output in Werewolf: The Apocalypse.Werewolf: The Apocalypse - Earthblood has been a title in development for quite some time from the folks at Cyanide Studio (Blood Bowl, Call of Cthulu), but this interesting corner of the World of Darkness universe won’t be under wraps for much longer. As players dive deeper into the game, they'll undoubtedly discover which combat mechanics and skills fit their playstyle. Werewolf: The Apocalypse remains in its infancy. It's impossible to dodge every single attack thrown Cahal's way. Regenerative Metabolism, Wild Strength, and Strength of Will will keep Cahal alive long enough to dispatch the remaining enemies.

Those playing on harder difficulties will need all the survivability they can get. However, parts of the game will force Cahal into open combat.

Stealthy players will be able to kill more enemies before launching into wolf-form. Players looking to invest all of their skill points into the Tactical tree will still want to grab Cahal's health regen perks from the combat tree. They'll be the deciding factor between winning and losing a mini-boss/boss fight or engaging with multiple waves of enemies. These extra rage slots will make Cahal deadlier than ever before. Players looking to invest all of their skill points into pure combat will still want to invest in Release of the Wolf I & II. Being able to engage with remaining enemies will already at max rage will The Crinos a significant edge. Whenever Cahal is discovered, he will burst out of his clothing and unleash the power of The Crinos, his werewolf alter ego. Cahal's tactical perks are meant to fully build his rage meter before he is forced into wolf-mode. Now that players know which perks to obtain out first, let's talk about how all the above perks will work in tandem. This won't be considered a mini-boss, but seasoned gamers are familiar with this formula-especially fans of Destiny and Marvel's Avengers. Finally, wave three generally brings a larger enemy out to end the engagement surrounded by smaller enemies. Players will square off against a group of many small enemies and possibly one 'elite.' After that wave, more elites will appear but few small enemies. This will open the door for swift Agile attacks, which will ultimately build more Rage.Ĭombat in Werewolf: The Apocalypse work like most other waved-base combat engines. However, as soon as players heal, their other passive buffs will increase their healing rate while also knocking enemies back. While low on HP, Cahal will generate Rage and Fury much faster. These skills are all about keeping Cahal alive while maximizing his Rage gains. Heart of Fury - (2 skill points) - Generate more rage and fury if your health is low while in Agile Stance.Hunter's Haste - (1 skill point) - In Agile Stance, generate more rage and fury from successful hits.Heavy Leap - (2 skill points) - The Leap ability deals damage when you land.Howl of the Wind - (2 skill points) - Increase the AoE of Roar.


